The colour system is less evocative than having classes represented by defined personalities, but it certainly makes for a lot of potential attribute combinations, and thus, gameplay variety.Īrchers, for instance, combine Strength and Agility, giving them damage dealing potential paired with excellent tools for removing enemy creatures and extracting value out of cards. Neutral, colourless cards complete the pool and can be used in any deck. Each colour represents a broad theme, so green is Agility, purple is Endurance, blue is Intelligence, red is Strength and yellow is Willpower. Players build their deck of (at least) 50 cards using no more than two of the game’s six colours.
From the former it has a colour/attribute system in place of classes. Legends incorporates elements from both Magic the Gathering and Hearthstone.